

Fallout 3 vault 101 map mod#
Or another mod to create a new settlement The Bungalow at the End of the (Nuka-)World Swampy Tribal Village (Transfer Settlements Blueprint)

Skyscraper and tree city at Spectacle Island (WIP) Scavenger home - Transfer Settlements Blueprint Or another mod that allows to build in non-standard locations Project Snowblind Rebooted (Nathan Frost Returns) (Fallout 4 edition) Or Settle Everywhere or some other way to create a settlement at the location Mogman64's Conquest Vault 111 Hilltop Fort Modern House by a River - Transfer Settlement Blueprint LucidLady's Soup Island Blueprint for Transfer Settlements. or your preferred mod for setting up non'vanilla settlements Lake Quannapowitt Winter Retreat - Transfer Settlements Blueprint INSITUTE Player Home (Conquest) - Transfer Settlement Blueprint or your prefered custom settlement mod/ method.Īllows you to build settlements all over the map Need this to claim the area as a settlement
Fallout 3 vault 101 map Patch#
Use whatever build-anywhere mod you want.Ĭonquest - Build New Settlements and Camping - Brazilian Portuguese TranslationĬonquest - Settlement Renamer Patch Collection Not actually required, it's just recommended. Say buh-bye to everyone, grab everything you need, whatever it may be, and complete the quest.Airship Enterprise - Transfer Settlement Blueprint

At any case, there just isn't much to do in Vault 101, so it's not a big deal that you have to leave it forever. If you're interested, check the lab for your father's books, a unique item which doesn't do much but fill up your inventory. Then there's the siding with Butch option, where you need to do some ‘tweaking' in the Reactor Room.Įither way, they all lead to your unfortunate departure. Note: You can also side with the Overseer, which grants you a somewhat better reward because he'll throw in a Stealth Boy and Rad. There's not much to find, but you can find and a at the reactor level. Wait, did I just explain it all in one sentence? Either way, feel free to explore the area. You can head north, talk the Overseer out of everything by a Speech Challenge, then head down the stairs to the lower level and locate Amata (and you'll bump into Butch here too) who will tell you to leave the Vault forever, even if you just saved it. You can have Taylor lead the way, as he can take you to the Overseer or Amata, whichever you prefer. Inside the cell you can talk to your former teacher.
Fallout 3 vault 101 map password#
Check all weapon lockers to find the password to the terminal. Have a chat with Taylor, then go left, upstairs and make your way to the cell where the Overseer was hearing Amata out the last time. Supposedly, no one ever enters or leaves Vault 101. Instead, go explore for yourself and head for the Atrium, west. Talk to Officer Gomez in the next room, who gives you the opportunity to escort you to either the Overseer or Amata. When you enter Vault 101, check the bodies of Jim Wilkins and Steve Armstrong (he's on the east). Looks like your chick is in need of some help! Head anywhere nearby Vault 101, such as Megaton, and hear the distress signal. The emergency frequency becomes available when you progress the Main Quests beyond ‘The Waters of Life'. |QUEST REWARD: Modified Utility Jumpsuit | |HOW TO UNLOCK: Listen to the emergency frequency (nearby Vault 101).
